An OutputModule object of a RenderQueueItem generates a single file or sequence via a render operation, and contains attributes and methods relating to the
Tag Archives: footage
mainSource
The footage source, an object that contains all of the settings related to that footage item, including those that are normally accessed through the Interpr
importAs
The type of object for which the imported file is to be the source. Before setting, use canImportAs to check that a given file can be imported as the source
nativeFrameRate
The native frame rate of the footage.Floating-point; read/write.
numItems
The total number of items contained in the project, including folders and all types of footage.Integer; read-only.
openInViewer()
Opens the footage in a Footage panel, and moves the Footage panel to front and gives it focus.NOTE: Missing and placeholder footage can be opened using this
addSolid()
Creates a new SolidSource object, with values set as specified; sets the new SolidSource as the mainSource value of a new FootageItem object, and adds the F
consolidateFootage()
Consolidates all footage in the project. Same as the File > Consolidate All Footage command.None.Integer; the total number of footage items removed.
activeViewer
The Viewer object for the currently focused or active-focused viewer Composition, Layer, or Footage panel.Returns null if no viewers are open.Viewer object;
replace()
Changes the source of this FootageItem to the specified file. In addition to loading the file, the method creates a new FileSource object for the file and s