applyPreset()

Applies the specified collection of animation settings an animation preset to the layer. Predefined animation preset files are installed in the Presets fold

saveAsTemplate()

Saves the itemメs current render settings as a new template with the specified name.name A string containing the name of the new template.Nothing.

add()

Creates a new AVLayer object containing the specified item, and adds it to this collection.The new layer honors the Create Layers at Composition Start Time

featherTypes

An array containing each feather pointメs direction, either 0 outer feather point or 1 inner feather point .NOTE: You cannot change the direction of a feathe

layer()

Returns a Layer object, which can be specified by name, an index position in this layer, or an index position relative to another layer.index The index numb

addCamera()

Creates a new camera layer and adds the CameraLayer object to this collection.The new layer honors the Create Layers at Composition Start Time preference.na

RenderQueueItem object

Applies a Render Settings template to the item. See also RenderQueueItem saveAsTemplate method and RenderQueueItem templates attribute .templateName A strin

file

The ExtendScript File object for the file containing the project that is currently open.File object or null if project has not been saved; read-only.

Shape object

The Shape object encapsulates information describing a shape in a shape layer, or the outline shape of a Mask.It is the value of the Mask Path AE properties

items

An ItemCollection object containing Item object that represent the top-level contents of this folder.Unlike the ItemCollection in the Project object, this c