The ShapeLayer object represents a shape layer within a composition. Create it using the LayerCollection objectメs addShape method; see LayerCollection addSh
Tag Archives: can
applyPreset()
Applies the specified collection of animation settings an animation preset to the layer. Predefined animation preset files are installed in the Presets fold
getSeparationFollower()
For a separated, multidimensional property, retrieves a specific follower property. For example, you can use this method on the Position property to access
selected
When true, this item is selected. Multiple items can be selected at the same time. Set to true to select the item programmatically, or to false to deselect
canAddProperty()
Returns true if a property with the given name can be added to this property group. For example, you can only add mask to a mask group. The only legal input
reload()
Reloads the asset from the file. This method can be called only on a mainSource, not a proxySource.None.Nothing.
callSystem()
Executes a system command, as if you had typed it on the operating systemメs command line. Returns whatever the system outputs in response to the command, if
canImportAs()
Reports whether the file can be imported as the source of a particular object type. If this method returns true, you can set the given type as the value of
isInterpolationTypeValid()
Returns true if the named property can be interpolated using the specified keyframe interpolation type.typeAKeyframeInterpolationType enumerated value; one
effects
The effects available in the application.Array, with each element containing the following properties; read-only:displayName String representing the localiz