The RenderQueue object represents the render automation process, the data and functionality that is available through the Render Queue panel of a particular
Tag Archives: settings
framesUseFeetFrames
The Use Feet + Frames setting in the Project Settings dialog box. True if using Feet + Frames; false if using Frames.Boolean; read/write.
font
The text layerメs font specified by its PostScript name.NOTE: If the text layer has different font settings for each character, this attribute returns the se
motionBlurSamplesPerFrame
The minimum number of motion blur samples per frame for Classic 3D layers, shape layers, and certain effects. This corresponds to the Samples Per Frame sett
templates
The names of all Render Settings templates available for the item. See also RenderQueueItem saveAsTemplate method .Array of strings; read-only.
applyPreset()
Applies the specified collection of animation settings an animation preset to the layer. Predefined animation preset files are installed in the Presets fold
fontSize
The text layerメs font size in pixels.NOTE: If the text layer has different font size settings for each character, this attribute returns the setting for the
preserveNestedFrameRate
When true, the frame rate of nested compositions is preserved in the current composition. Corresponds to the value of the Preserve frame rate when nested or
timeSpanDuration
The duration in seconds of the composition to be rendered. The duration is determined by subtracting the start time from the end time. Setting this value is
framesCountType
The Frame Count menu setting in the Project Settings dialog box.A FramesCountType enumerated value; read/write. One of:FramesCountType.FC_START_1FramesCount