The currently loaded settings.Settings object; read-only.
Tag Archives: object
layer()
Returns a Layer object, which can be specified by name, an index position in this layer, or an index position relative to another layer.index The index numb
addProperty()
Creates and returns a PropertyBase object with the specified name, and adds it to this group.In general, you can only add properties to an indexed group a p
copyToComp()
Copies the layer into the specified composition. The original layer remains unchanged. Creates a new Layer object with the same values as this one, and prep
height
The height of the item in pixels.ユ In a CompItem, the value is linked to the composition, and is read/write.ユ In a FootageItem, the value is linked to the m
replace()
Changes the source of this FootageItem to the specified file. In addition to loading the file, the method creates a new FileSource object for the file and s
RenderQueueItem object
Applies a Render Settings template to the item. See also RenderQueueItem saveAsTemplate method and RenderQueueItem templates attribute .templateName A strin
applyPreset()
Applies the specified collection of animation settings an animation preset to the layer. Predefined animation preset files are installed in the Presets fold
getParameters()
Returns the key-value pairs for Flash Video cue-point parameters, for a cue point associated with this marker value.None.An object with an attribute matchin
openInViewer()
Opens the layer in a Layer panel, and moves the Layer panel to front and gives it focus.None.Viewer object for the Layer panel, or null if the layer could n