LightLayer object

The LightLayer object represents a light layer within a composition. Create it using the LayerCollection objectメs addLight method; It can beaccessed in anit

addProperty()

Creates and returns a PropertyBase object with the specified name, and adds it to this group.In general, you can only add properties to an indexed group a p

layer()

Returns a Layer object, which can be specified by name, an index position in this layer, or an index position relative to another layer.index The index numb

ShapeLayer object

The ShapeLayer object represents a shape layer within a composition. Create it using the LayerCollection objectメs addShape method; see LayerCollection addSh

applyPreset()

Applies the specified collection of animation settings an animation preset to the layer. Predefined animation preset files are installed in the Presets fold

getSeparationFollower()

For a separated, multidimensional property, retrieves a specific follower property. For example, you can use this method on the Position property to access

selected

When true, this item is selected. Multiple items can be selected at the same time. Set to true to select the item programmatically, or to false to deselect

canAddProperty()

Returns true if a property with the given name can be added to this property group. For example, you can only add mask to a mask group. The only legal input

reload()

Reloads the asset from the file. This method can be called only on a mainSource, not a proxySource.None.Nothing.

callSystem()

Executes a system command, as if you had typed it on the operating systemメs command line. Returns whatever the system outputs in response to the command, if