Returns the incoming spatial tangent for the specified keyframe, if the named property is spatial that is, the value type is TwoD _SPATIAL or ThreeD_SPATIAL
Tag Archives: add
PropertyBase object
Properties are accessed by name through layers, using various kinds of expression syntax, as controlled by application preferences. For example, the followi
add()
Creates a new AVLayer object containing the specified item, and adds it to this collection.The new layer honors the Create Layers at Composition Start Time
addProperty()
Creates and returns a PropertyBase object with the specified name, and adds it to this group.In general, you can only add properties to an indexed group a p
setParameters()
Associates a set of key-value pairs for Flash Video cue-point parameters, for a cue point associated with this marker value. A cue point can have any number
canAddProperty()
Returns true if a property with the given name can be added to this property group. For example, you can only add mask to a mask group. The only legal input
maskMode
The masking mode for this mask.AMaskMode enumerated value; read/write. One of:MaskMode.NONEMaskMode.ADDMaskMode.SUBTRACTMaskMode.INTERSECTMaskMode.LIGHTENMa
add()
Adds a composition to the Render Queue, creating a RenderQueueItem.comp The CompItem object for the composition to be added.RenderQueueItem object.
addShape()
Creates a new ShapeLayer object for a new, empty Shape layer. Use the ShapeLayer object to add properties, such as shape, fill, stroke, and path filters.Thi
RQItemCollection object
The RQItemCollection contains all of the render-queue items in a project, as shown in the Render Queue panel of the project. The collection provides access