Changes the source of this FootageItem to the specified solid. Creates a new SolidSource object, sets its values from theparameters, andsets mainSource to t
Tag Archives: three
premulColor
The color tobe premultiplied. This attribute is valid only if the alphaMode is alphaMode.PREMULTIPLIED.Array of three floating-point values [R, G, B], in th
moveTo()
Moves this property to a new position in its parent property group.This method is valid only for children of indexed groups; if it is not, or if the index v
color
The color of the solid, expressed as red, green, and blue values.Array of three floating-point values, [R, G, B], in the range [0.0..1.0]; read/write.
color
The color used to draw the mask outline as it appears in the user interface Composition panel, Layer panel, and Timeline panel .Array of three floating-poin
outPoint
The out point of the layer, expressed in composition time seconds .Floating-point value in the range [-10800.0..10800.0] minus or plus three hours ; read/wr
inPoint
The in point of the layer, expressed in composition time seconds .Floating-point value in the range [-10800.0..10800.0] minus or plus three hours ; read/wri
startTime
The start time of the layer, expressed in composition time seconds .Floating-point value in the range [-10800.0..10800.0] minus or plus three hours ; read/w
bgColor
The background color of the composition. The three array values specify the red, green, and blue components of the color.An array containing three floating-
mainSource
The footage source, an object that contains all of the settings related to that footage item, including those that are normally accessed through the Interpr