The minimum number of motion blur samples per frame for Classic 3D layers, shape layers, and certain effects. This corresponds to the Samples Per Frame sett
Tag Archives: layers
addCamera()
Creates a new camera layer and adds the CameraLayer object to this collection.The new layer honors the Create Layers at Composition Start Time preference.na
autoOrient
The type of automatic orientation to perform for the layer.An AutoOrientType enumerated value; read/write. One of:AutoOrientType.ALONG_PATH Layer faces in t
numLayers
The number of layers in the composition.Integer; read-only.
precompose()
Creates a new CompItem object and moves the specified layers into its layer collection. It removes the individual layers from this collection, and adds the
threeDPerChar
True if this layer has the Enable Per-character 3D switch set, allowing its characters to be animated off the plane of the text layer. Applies only to text
selectedLayers
All of the selected layers in this composition. This is a 0-based array the first object is at index 0 .Array of Layer objects; read-only.
byName()
Returns the first topmost layer found in this collection with the specified name, or null if no layer with the given name is found.name A string containing
calculateTransformFromPoints()
Calculates a transformation from a set of points in this layer.pointTopLeft The top left point coordinates in the form of an array, [x, y, z].pointTopRight
duplicate()
Creates and returns a duplicate of this composition, which contains the same layers as the original.None.CompItem object.