applyPreset()

Applies the specified collection of animation settings an animation preset to the layer. Predefined animation preset files are installed in the Presets fold

LightLayer object

The LightLayer object represents a light layer within a composition. Create it using the LayerCollection objectï¾’s addLight method; It can beaccessed in anit

item()

Gets a specified item from the items collection.index The position index of the item. An integer in the range [0..nu m Ite ms].RenderQueueItem object.

addSolid()

Creates a new SolidSource object, with values set as specified; sets the new SolidSource as the mainSource value of a new FootageItem object, and adds the F

byName()

Returns the first topmost layer found in this collection with the specified name, or null if no layer with the given name is found.name A string containing

RenderQueue object

The RenderQueue object represents the render automation process, the data and functionality that is available through the Render Queue panel of a particular

LayerCollection object

The LayerCollection object represents a set of layers. The LayerCollection belonging to a CompItem object contains all the layer objects for layers in the c

OMCollection object

The OMCollection contains all of the output modules in a render queue. The collection provides access to the OutputModule objects, but does not provide any

outputModules

The collection of Output Modules for the item.OMCollection object; read-only.

remove()

Removes this OutputModule object from the collection.None.Nothing.