moveAfter()

Moves this layer to a position immediately after below the specified layer.layer The target layer, a layer object in the same composition.Nothing.

purge()

Purges unused data of the specified types from memory. Replicates the Purge options in the Edit menu.target The type of elements to purge from memory; a Pur

RenderQueue object

The RenderQueue object represents the render automation process, the data and functionality that is available through the Render Queue panel of a particular

buildName

The name of the build of After Effects being run, used internally by Adobe for testing and troubleshooting.String; read-only.

quit()

Quits the After Effects application.None.Nothing.

Settings object

DescriptionThe Settings object provides an easy way to manage settings for scripts. The settings are saved in the After Effects preferences file and are per

buildNumber

The number of the build of After Effects being run, used internally by Adobe for testing and troubleshooting.Integer; read-only.

Application object

Provides access to objects and application settings within the After Effects application. The single global object is always available by its name, app.Attr

featherTypes

An array containing each feather pointメs direction, either 0 outer feather point or 1 inner feather point .NOTE: You cannot change the direction of a feathe

effects

The effects available in the application.Array, with each element containing the following properties; read-only:displayName String representing the localiz