audioActive

True if the layer’s audio is active at the current time.For this value to be true, audioEnabled mustbe true, no other layer with audio may be soloing unless

CameraLayer object

The CameraLayer object represents a camera layer within a composition. Create it using the LayerCollection objectメs addCamera method; see LayerCollection a

TextLayer object

The TextLayer object represents a text layer within a composition. Create it using the LayerCollection objectメs addText method; It can be accessed in an ite

copyToComp()

Copies the layer into the specified composition. The original layer remains unchanged. Creates a new Layer object with the same values as this one, and prep

threeDPerChar

True if this layer has the Enable Per-character 3D switch set, allowing its characters to be animated off the plane of the text layer. Applies only to text

parent

The parent of this layer; can be null.Offset values are calculated to counterbalance any transforms above this layer in the hierarchy, so that when you set

audioEnabled

When true, the layer’s audio is enabled. This value corresponds to the audio toggle switch in the Timelinepanel.Boolean; read/write.

solo

When true, the layer is soloed, otherwise false.Boolean; read/write.

hasAudio

True if the layer contains an audio component, regardless of whether it is audio-enabled or soloed.Boolean; read-only.